Gamelearn dazzles with a gamified, interactive webinar at the virtual HR conference ‘Inspire 2020’

Although many recent Human Resources conferences have had to be postponed or moved online, Gamelearn has made the most of its opportunities to show off its products. In this instance, they gave an interactive and gamified presentation at Inspire 2020, a series of virtual events organized by and HRCI.

Gamelearn’s main goal with this online event was to let audiences directly interact with the company’s games, thereby showing what it’s really like to complete a game-based learning course.

Webinar attendees were active participants, making real-time gaming decisions through direct questions posed by the moderator, either in instant surveys or in the chatbox. This enabled participants to reach checkpoints and steadily uncover information about the company and its products, which was hidden in the game itself.

Gamelearn COO Aurora Martínez and Account Executive Christian Erquicia address the audience during the company’s interactive webinar

Gamelearn has held a number of interactive online sessions of this nature since the beginning of the global Coronavirus pandemic. So far, hundreds of professionals from diverse fields have attended the events held in the company’s 4 core languages. This has given them a great opportunity to learn and interact with the games in real-time.

With this approach, Gamelearn has been able to show how effective game-based learning can be at engaging its students–after all, it’s a method the company has been developing for over a decade. Attendees were active, engaged, and having fun throughout the entire event, which lasted for over an hour. 

Additionally, the event was a great opportunity to unveil Editor, The company’s new game authoring tool. This new feature of the Gamelearn platform allows users to easily and intuitively create video games with different characters, settings, storylines, and interactive elements, all without knowing how to code. The games that the audience played in the presentation were all created with this revolutionary tool.

Market analyses speak for themself when looking at the effectiveness of game-based learning, especially in the corporate training sector. This is why Gamelearn aims to stimulate this growing demand and bring this methodology, and the tangible benefits it brings, to more and more companies around the world.

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